F-10 Curriculum (V8)
F-10 Curriculum (V9)
Tools and resources
Related links
Your search returned 78 results
This learning object helps students to explore the history of currency including bartering, the development of cash systems, and the arrival of cards and ATMs, both in Australia and around the world. It provides an interactive time line which spans the development of currency around the globe from 9000BCE to today, and ...
This is a year 1 mathematics unit of work about shopping. The unit is intended to take about 10.5 hours of teaching and learning time. It consists of 11 student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities include responding to a story about shopping, working with Australian ...
This is an activity about making choices to raise money for imaginary animals called gumbutangs. Their habitat is being eradicated and something must be done to save them. The user's first choice is between two websites, one a trusted one, the other a scam site. Then they are given choices about how to raise money for the ...
This is a year 2 mathematics unit of work about money. The unit is intended to take about 10 hours of teaching and learning time. It consists of 11 student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities include responding to a story about a rare foreign coin, interacting ...
This is a year 4 mathematics unit of work about preparing a 'shoebox of love', a gift-filled shoebox to be sent to a child in need. The unit is intended to take about 11 hours of teaching and learning time. It consists of an introduction, seven student activities and teacher notes on curriculum, pedagogy and assessment. ...
This is a teacher resource that includes a set of student activities including counting games, focusing on numbers to 100, accompanied by copy masters and a detailed teacher guide for each activity. The games include the Korean number counting game sam yew gew - referred to as 'sam-yuk-gu' in the Australian Curriculum. ...
An interactive resource in which students learn how to add and subtract numbers that have up to two decimal places.
Selected links to a range of interactive online resources for the study of number in Foundation to Year 6 Mathematics.
This is a 16-page guide for teachers. This module introduces addition of whole numbers.
This is a website designed for teachers and students in year 5, and addresses components of the working with decimals topic. It is particularly relevant for comparison, addition, subtraction, multiplication and division with decimals. There are pages for both teachers and students. The student pages contain interactive ...
This is a 16-page guide for teachers. It is a module introducing the concept of place value.
This is a 16-page guide for teachers. This module continues the consideration of whole numbers.
This is a 16-page guide for teachers. a module that introduces place value.
This is a 23-page guide for teachers. This module contains a description of suitable models for multiplication, a discussion of the type of problem phrased in words that requires multiplication for its solution, and mental and written strategies for multiplication. The use of the commutative, associative and distributive ...
An animated tutorial about ordering numbers with up to 3 decimal places. An interactive quiz is included.
How important is zero in place value? How would you write '50' if there was no zero?
What units of measurements do we use to describe incredibly small things like blood cells and atoms? Watch as you are taken on a journey to explain the different units of measurement that we use to describe the very small.
What is the role of zero as a placeholder for large numbers such as 1 million, 1 billion and 1 trillion? Find out about the notion of place value and powers of ten through the act of bead counting.
An abacus is a tool that helps people solve maths problems. Why might some people still use, and encourage the use of, an abacus when there are more contemporary tools like calculators?
Test your understanding of decimal place value with whole numbers. Receive a starting number, such as 3786, and work towards turning it into a target number, 7664. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting number. Be careful not to overshoot ...